OB does not have a ton of strong healing options through their standard tree. I do like that many units can actually melee air units. But you gotta love melee, which feels very underpowered at time. OB units look awesome and pleasing to the eye. Promethean gets a special version of the purifier (melee battlesuit with thermal damage attacks) and their low tier unrestricted heal mod is always useful - especially for machine based races that can't use many of the generic heal/regen options (such as the dvar or the new oathbound) Voidtech should probably also work nicely (especially the late game teleport mod for heavy units sounds like a cool addition for the battlesuits). not sure if that can truly be working as intended.īased on experience with other secret techs, i guess heritor would be strong for the oathbound (the siphoner skill that resets action points is always great and oathbound also have weapon techs for essence weapons, so it also synergizes the other way round) The tenet of healing is pretty useless for them - for some odd reason you can mod battlesuits with it, but the healing effect only works for bio and cyborg. The lower tier celestian mods tranquility (stagger res/ morale debuff immunity) and remorse (chance to soulburn attacker on in getting hit, chance to debuff morale of attacker on getting hit) are about as useful as they are for any other faction they get a special version of the lightbringer (which is normally a melee unit with a charge skill for most other races), but their lightbringer is actually a special version of their warden unit that does thermal damage and has a different banner. I started the first map of the new campaign (oathbound celestian).
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